float4 wireframeColor;




struct PS_INPUT
{
	float4 pos   : SV_POSITION;
	float2 tex   : TEXCOORD0; 
	float4 color : TEXCOORD1;
	int4   chnl  : TEXCOORD2;
};




float4 main(PS_INPUT In) : SV_Target
{
	return wireframeColor;
}